Thu, 01 Oct 2015 09:39
RT @EditorChrista: Dirty science humor: http://t.co/NKmtZpLCwi
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Thu, 01 Oct 2015 09:37
The only thing more ridiculous than Ricky Nolasco's outrage over Ramirez's batflip is Ricky Nolasco being a big league pitcher.
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Thu, 24 Sep 2015 12:36
RT @darth_awesome: Did those naked French ladies ever patch up that hole in the wall?
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Wed, 23 Sep 2015 13:26
If I never see or hear another FanDuel/DraftKings commercial, I can die happy.
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Tue, 22 Sep 2015 23:13
I bet I'd look good with a beard, if I could grow one. (I can't.)
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Fri, 18 Sep 2015 14:26
RT @shutupmikeginn: i respect Texas Instruments because they're like "Nah, we nailed graphing calculators in 1998 no need to change em. Als'¦
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Thu, 17 Sep 2015 16:33

by Salt-Man Z

As a follow-up to one of my posts above, lately we've been playing it like this:

* 12 random piles (instead of 10)
* no tuna boats (just discard them if they come up)
* no tax office (same as above)
* no airport (leave them in the box)

It's made for a much more enjoyable experience. (Though I do miss my tuna boats a little.)
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Thu, 17 Sep 2015 16:30

by Salt-Man Z

The rules say that discarding a card at the end of your turn is mandatory, therefore any turn which results in you in being unable to discard is explicitly against the rules.
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Thu, 17 Sep 2015 16:08

by Salt-Man Z

MentatYP wrote:

The problem is people are letting you get 3 tuna boats. If it's so dominant in your play group then others should be fighting over them.

The problem is that it's not up to the other players when the tuna boats appear.
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Wed, 16 Sep 2015 09:53
RT @SpecHorizons: Hadouken Coffee is the best thing I've seen on the internet today. http://t.co/rsm6n2b0Wc
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Wed, 16 Sep 2015 09:52
"Your password will expire in 120 days. Do you want to reset your password now?" (Repeat every day.)
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Tue, 15 Sep 2015 00:15
RT @AaronGleeman: Twins 7, Vikings 3.
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Mon, 14 Sep 2015 21:37
RT @JimGaffigan: Do you say gif or jif or do you have friends?
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Mon, 14 Sep 2015 20:09
@MnTwinkie: He just needs a pimp hat to round out the look.
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Sun, 13 Sep 2015 21:29
RT @darth_awesome: Everyone cites Jar Jar Binks as the worst thing about THE PHANTOM MENACE, but Darth Vader building C-3PO is one million '¦
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Fri, 11 Sep 2015 10:02
RT @ParkerHageman: Earlier reminder to the social media managers out there: Don't tweet tomorrow. http://t.co/460oKKxjkt
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Wed, 02 Sep 2015 20:14
@AaronGleeman: Coulda sworn I just heard Gladden praise Sano for not over-exerting himself when he knew he'd be out on a DP ball.
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Wed, 02 Sep 2015 20:10
.@AaronGleeman @RhettBollinger: Prediction: #Twins will never make it to the WS with Ryan as GM. #HotTake
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Wed, 02 Sep 2015 10:42
Oh, Hampton Inn, why did we forsake you so long this vacation? We should never have strayed.
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Thu, 27 Aug 2015 20:54
@darth_awesome: The mayor, full stop. Possibly my favoritest TV villain ever.
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Tue, 25 Aug 2015 13:44
@TychoBrahe: Shoot, just a few months of playing DOOM (keyboard-only, mfer!) was enough to rub the paint off my new keyboard's arrow keys...
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Wed, 19 Aug 2015 00:35
@cischafer: LOL, I'm still using that bookmark, if you can believe it.
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Fri, 14 Aug 2015 13:46

by Salt-Man Z

MentatYP wrote:

But there's a 1 in 6 chance to be able to use the tuna boats in the first place (roll a 10-12), then a 1 in 36 chance to roll a 12 after that. So that's a rare scenario.

Yeah, but if you've got 3 tuna boats you have a 50/50 chance of getting more than $20, which is a fantastic payoff when the two most expensive cards in the game are $22 and $30.

MentatYP wrote:

Then somebody uses their tax office to take half of your coins or the business center to take the tuna boats you've been hoarding.

Of course, they first have to acquire one of those buildings (each of which are rarer than tuna boats.)
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Fri, 14 Aug 2015 13:35

by Salt-Man Z

I'll just chime in and say we used to play base Machi Koro all the time, and have always (except for the very first play) used the 10-card rule from the expansion. Loved it. Then I got The Harbor for Father's Day, and, well, we've played it maybe half a dozen times and it's probably been a month or two since the game's been touched. Basically every Harbor game has come down to me abusing my tuna boats and then buying the airport and then it's over. Granted, it's down to a lot of luck that I (and only I) always had the money to buy the tuna boats when they appeared, and luck that my tuna boats get rolled, plus more luck that they pay off well; I just happened to get "lucky" every single time.

We did try mitigating the luck-of-the-draw by using 12 piles (10 was fine for the base game's 15 establishments, but Harbor adds another 10, so I figured 12 piles was a decent compromise.) In the future I might consider ditching the airport altogether, and maybe the tuna boat. The new purple buildings also look overpowered, but they haven't gotten enough play yet to tell whether that's the case.
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Wed, 12 Aug 2015 21:59
@KHome1990: At some point I'll get to it. I was supposed to play it for the Megawad Club after ConCERNed, but only got through the latter.
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Wed, 12 Aug 2015 19:11
@KHome1990: Oblivion and Hadron are definitely on my radar; I loved Flashback to Hell and quite enjoyed ConCERNed.
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Tue, 11 Aug 2015 23:57
@KHome1990: Also, I'm going through a phase of being slightly weary of DOOM2; I'm enjoying DOOM1 maps much more at the present moment.
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Tue, 11 Aug 2015 23:55
@KHome1990: I haven't actually finished Valiant yet (only episode 1) so Monument takes top honors so far. Valiant *is* fantastic, though.
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Mon, 10 Aug 2015 13:36
@AaronGleeman: They just want Buxton to show some #consistency at AAA first...
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Mon, 10 Aug 2015 11:41
@AaronGleeman: Listening, I can't help thinking that the point is that 6 weeks of quality play was the aberration, not the recent tailspin.
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Fri, 07 Aug 2015 23:01
RT @SpaceCatPics: omg the cat thought his owner drowned http://t.co/jc7EPIipKs
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Fri, 07 Aug 2015 08:48
Sliced my lip shaving, and now I'm doing duckface in the mirror to assess the damage.
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Wed, 05 Aug 2015 21:08

by Salt-Man Z

1. I printed mine on full-sheet sticker paper, folded each sticker around an index card, and trimmed.

2. My intention when designing them (and presumably what happycamper, from whom I got the idea, also intended) was that if there was a rule question on a card, you could pull a single tab out instead of having to dig for a rulebook. (My box has no place to hold the rulebooks, so putting the FAQ text on the tabs was a must from the start.)
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Sat, 01 Aug 2015 07:59
Just imagine the outrage if Cecil the Lion had been killed by an illegal immigrant!
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Fri, 31 Jul 2015 14:12

by Salt-Man Z

doughboy42 wrote:

The term 'soldier' was changed to 'knight' throughout

Unless I'm mistaken, the original German editions used "Ritter" (knight).
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Thu, 30 Jul 2015 16:44
@AaronGleeman: Hey, whatever it takes to keep Escobar away from SS, right?
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Fri, 24 Jul 2015 23:28
@darth_awesome: Don't we have a bunch of restrictions on who's allowed to drive a car?
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Fri, 24 Jul 2015 14:07

by Salt-Man Z

Related Item: Tokaido: Felicia Promo Card

deedob wrote:

"To the end of her bones" is a french expression with no equivalent in english.

The English equivalent would be "To the marrow of her bones" or just "To her bones."
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Fri, 24 Jul 2015 08:02
RT @trevorprzybyla: Adding drunk people to fitness quotes makes things interesting http://t.co/WkzN0JXPdF
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Wed, 22 Jul 2015 23:11
Book review: Dark Intelligence by Neal Asher: http://t.co/C6fScpFElm [3.5 stars]
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Wed, 22 Jul 2015 23:10

Before Dark Intelligence, I had read precisely one story by Neal Asher: It was called “Shell Game” and was also set in Asher’s “Polity” universe—and I read it 6 years ago and remember nothing about it save that I enjoyed it. Over the years I’ve seen the announcement of numerous new Polity books, but never got around to picking one up, so when the publisher offered a copy of DA for review I jumped at the chance to finally dig deeper into the universe.

Dark Intelligence more or less follows two characters as they chase after a rogue artificial intelligence “black AI” named Penny Royal. First we meet former soldier Thorvald Spear—whose terrific name might be the best thing in the book (not even kidding)—as he awakens 100 years after his death, a feat made possible using recovered memory implants placed into cloned bodies. Spear returns dead-set on revenge against Penny Royal, whom he blames for the death of his squadmates back during the Prador Wars. But is Penny Royal truly to blame? And are Spear’s memories even trustworthy? Spear’s sections of the book are written in an engaging first-person, often jumping to flashbacks of his memories to give his background, and overall his POV does a good job of getting the reader up to speed with the Polity universe. So it’s a surprise when, a few chapters in, we cut from Spear’s first-person narrative to a more traditional third-person one. Because this isn’t just Thorvald Spear’s story.

Enter Isobel Santomi, who turns out to be the second protagonist of the novel. She’s a crime lord who once struck a deal with Penny Royal, the result of which made her a powerful figure in the underworld. But Penny Royal’s gifts always come with a price, and Isobel finds herself slowly transforming into a “hooder”, some kind of bizarre, carnivorous wormlike monster. Like Spear, she too desires vengeance on the black AI.

Much of the story consists of Spear and Santomi bouncing around chasing Penny Royal from world to world. Thorvald and Isobel cross paths early on, and then Penny Royal hijacks Isobel’s ship, with Spear just missing the black AI at each stop. (I’ll confess I got a little lost at this point, trying to keep track of who was where as they all bounced around.) Eventually, all the threads converge at the planet Masada for a big finale where everything gets wrapped up nicely.

First, the good stuff: This a really cool universe. Thorvald Spear is a great name, as well as a joy to follow around. Penny Royal is a terrifying baddie. Isobel’s transformation is well-done body horror of the most disturbing degree. And it’s nice to see all the plot threads get tied up by book’s end.

On the other hand, the promotional material that came with my book billed it as “an ideal entry point for new readers” into the Polity universe (which was fairly influential in my decision to accept a review copy.) But a lot of the stuff at the end of the book seemed to hinge on characters and events from earlier books—with one prominent creature having already had an entire novel dedicated to it—and if I wasn’t entirely lost, I feel like I missed out on a lot of the impact the end of book could have had. And speaking of the end: Story-wise, everything came to a nice tidy conclusion, and yet this is just the first book of what I assume is a trilogy. Having said that, though everything was resolved, very little was actually explained, which is where I’m figuring (hoping) Book Two comes in.

Make no mistake, though, Dark Intelligence is a good read: fun characters and great action, all set in a fascinating and highly-imaginative (and slightly horrifying) universe. I definitely need to read some more Polity stories, but I’m thinking I’ll want to pick up some of the older books first. [3.5 out of 5 stars]


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Wed, 22 Jul 2015 10:29
@trtx84 @AaronGleeman: True dat. We tried it in Chicago on vacation a couple years back and loved it.
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Mon, 20 Jul 2015 17:12
RT @MatthewPCrowley: We take it for granted today, but a single Dorito has more extreme nacho flavor than a peasant in the 1400s would get '¦
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Fri, 17 Jul 2015 15:20

by Salt-Man Z

Munchkin Legends is the only Target exclusive I'm aware of.
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Fri, 17 Jul 2015 15:15

by Salt-Man Z

Would you be willing to throw one of the chickens in an envelope to Minnesota?
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Fri, 17 Jul 2015 14:43
PSA to those mailers begging me to sell my 2010 Elantra: (A) It was a lease, so it's not mine to trade, and (B) I turned it in 2 years ago.
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Wed, 15 Jul 2015 13:12

by Salt-Man Z

PhilReed wrote:

We have discussed making one giant case. We don't make one at this time. Or have plans for one.

What I'd like is a Box for my boxes. (But then what if I get more boxes?) :)
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Wed, 15 Jul 2015 11:01
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Mon, 13 Jul 2015 07:45
@AaronGleeman: Mine, meanwhile, was hiding under our bed.
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Sat, 11 Jul 2015 19:45
RT @nedroid: Also, I like whoever wrote these instructions http://t.co/ebMIz74K1z
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Sat, 11 Jul 2015 08:11
RT @AaronGleeman: Brian Dozier hits a walk-off homer as Tigers' bullpen implodes. That game is perfect example of how you can't run out the'¦
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Fri, 10 Jul 2015 08:10

by Salt-Man Z

And the Bid 29 and Bid 30 cards

So the Bids range from 1-28 now?
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Wed, 08 Jul 2015 15:23
RT @daanderson20: Miguel Sano has as many walks as Danny Santana
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Tue, 07 Jul 2015 23:12
RT @AaronGleeman: Miguel Sano is going to hit so many home runs.
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Mon, 06 Jul 2015 22:56

by Salt-Man Z

Related Item: Dominion

I can't speak for others, but when I make them, I print them out on full-sheet sticker paper, then I fold each sticker around a standard index card and trim with a scissors.
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Sun, 05 Jul 2015 15:02
RT @MillerStrib: Twins scoring after 81 games: 2013: 338 2014: 336 2015: 338 Twins runs allowed after 81 games: 2013: 377 2014: 370 2015: '¦
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Thu, 02 Jul 2015 23:46
RT @lukekarmali: This is literally the best thing I've ever seen happen on Twitter http://t.co/QZAiFNT6UG
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Thu, 02 Jul 2015 11:33
RT @tmbg: Download TMBGs latest album GLEAN today for just five bucks! Support the pro-ject! http://t.co/78etURxM48 http://t.co/lEDBwGHukZ
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Thu, 02 Jul 2015 10:11
"Think of it as solving problems / That should never have occurred / Please don't call it strangulation / That is such an ugly word" @tmbg
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Wed, 01 Jul 2015 11:09
BMW = Behold My Wiener
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Wed, 01 Jul 2015 11:08
RT @AaronGleeman: I've been on this earth 32 years and the only thing I know for certain is that you should always get a fried egg on a ham'¦
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Mon, 29 Jun 2015 16:43
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Fri, 26 Jun 2015 17:10
Always a good sign when Google Maps tells you, "This is the fastest route, DESPITE THE TRAFFIC." #HeyWeTried
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Fri, 26 Jun 2015 07:44
RT @SFReviewsnet: That moment when bookstore employees just get fed up with customers. http://t.co/0Pu5cVuFtP
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Tue, 23 Jun 2015 20:34
I just figured out why chef salads are so tasty: ham, eggs, cheese, bacon, toast... it's like breakfast on lettuce.
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Mon, 15 Jun 2015 16:21

by Salt-Man Z

CheapassJames wrote:

But we have certainly upgraded the quality of the card stock. This is DeLano's linen playing card stock, very nice paper.

Well, now I have to have it.
:)
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Mon, 15 Jun 2015 10:59

by Salt-Man Z

From the beginning we always mixed all the decks. We play with the "mulligan" rule where if you don't like your initial hand of 7, you can throw them out (once per deck) for a new hand.
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Mon, 15 Jun 2015 10:58

by Salt-Man Z

Per the Cheapass product page:
[q=Cheapass]The 2015 edition has the same basic interior design as our 2002 edition, with a few altered cards, and formatted for a wider poker-sized card. It also sports a bold new cover design from beloved Friedey's artist Brian Snoddy.
No specifics given, but the details also mention:
Contents: 100 cards, one 6-sided die
The deluxe and SJG editions both had the same 112 cards, so some were obviously pruned for this new version.

I'd love to see what the card differences are.
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Fri, 12 Jun 2015 11:49
@AaronGleeman @libertinempls: In the good way, I hope.
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Fri, 12 Jun 2015 11:43
Holy crap, Media, stop using the word "reboot" for *sequels*. http://t.co/CHa3WQGnlc
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Thu, 11 Jun 2015 11:01
"Hi, it's me! Sorry, were you in the middle of typing something? Oh well!"
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Thu, 11 Jun 2015 11:00
I hate it when an application takes focus away from one I'm current working on: "I'm more important than that other thing you were doing!"
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Mon, 08 Jun 2015 14:54

by Salt-Man Z

Picon wrote:

1. University: grossly overpriced and only returns colonists. For $8, you could had bought a Harbor.

I love the University, but I generally go for a building strategy. It's nice to be able to grab two large buildings (like Fortress and City Hall) near the end of the game and not have to worry about acquiring colonists. Then again, we generally play with the BGG-recommended Factory/University swap, which makes it that much more attractive; but I was always a big University fan anyway.
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Fri, 29 May 2015 23:33
RT @glassbottommeg: This is my new favorite GIF. http://t.co/oJ6oCtcwF2
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Wed, 20 May 2015 18:58
@darth_awesome: Fish tacos always sound good to me, but the only time I've had them they were gross.
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Tue, 19 May 2015 12:07
Enter to win THE WINDUP GIRL by Paolo Bacigalupi (US only)! @mybookishways #giveaway http://t.co/6QcElJHz6d
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Mon, 18 May 2015 11:15

by Salt-Man Z

Related Item: Dominion: Adventures

OutOfHabit wrote:

Any plan to make the same thing, but vertical?

Nope, but you can download the Word DOCs from my website and fiddle to your heart's content (for your own personal use, of course.)
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Thu, 14 May 2015 16:23

by Salt-Man Z

GSReis wrote:

Now, if you must change the game, you might try first-edition rules. They are more complex (score per city, not per farm), but each individual farmer has a better chance to score some points.

This. I always did prefer the original farm scoring rules.
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Thu, 14 May 2015 16:10

by Salt-Man Z

Guantanamo wrote:

Ok, I'm still confused.

How is this game suppose to be played?

My daughter likes this game and I bought this version. But, it seems like we are playing it wrong, but not sure I follow how we are suppose to play it.

The anniversary edition contains 2 decks of ticket cards, labelled "Classic" and "1910" (plus 4 "Mystery Train" tickets) that allow for four ways to play the game:

Classic game: uses only the Classic tickets (optional: add the Mystery Train tickets)
1910 game: uses only the 1910 tickets
Big Cities game: uses only the "Big Cities" tickets from both decks
Mega Game: uses all tickets

The Classic game rulebook can be found here: http://static.daysofwonder.com/tickettoride/en/img/tt_rules_...

The 1910 rulebook (containing rules for the 1910, Big Cities, and Mega games) can be found here: http://static.daysofwonder.com/tickettoride/en/img/tt_1910_r...
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Thu, 14 May 2015 15:39

by Salt-Man Z

jaeppel wrote:

rickert wrote:

I don't understand a single one of the Alchemy complaints. I never lock in the three cards with potions rule. I think it is a cool in-game strategy to figure out whether you want a card badly enough to purchase a Potion to get it. Just like I don't think it hurts to only have one card that provides coins out of Guilds.

I have totally played that setup where buying one potion to buy one or two University, then trashing the potion and never looking back is totally the thing. Nothing wrong with a single potion kingdom.

If Familiar is the only Alchemy card on the table, my opponents will all roll their eyes, just knowing I'ma grab me some Potions.
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Thu, 14 May 2015 15:32

by Salt-Man Z

cyranos wrote:

I'm still somewhat at a loss as how to play. There are fundamentally 5 types of cards, classic, classic big, 1910, 1910 big and mystery (but one is also big)

Vanilla

Just use the classic cards that don't have big cities? No bonuses?

1910

Just use the 1910 cards that don't have big cities? Only globetrotter bonus, no longest route?

I don't see that anyone answered you in this thread, so I will.

Big Cities tickets are just a subset of the larger ticket decks. So for the classic game, use all the classic tickets, including the Big Cities ones. For 1910, use all the 1910 tickets, including the Big Cities ones.

The Mystery Train tickets were part of an expansion for the classic game, so use them with the Classic tickets. Their inclusion is optional, though.

Classic game uses just the Longest Route, 1910 uses just the Globetrotter, Mega uses both.
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Wed, 13 May 2015 23:48
Enter to win SEVENEVES by Neal Stephenson (US only)! @mybookishways #giveaway http://t.co/qU0zk9tPcj
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Sun, 10 May 2015 10:44

by Salt-Man Z

Related Item: Dominion: Adventures

marrae wrote:

Awesome storage box! Please tell what it is and where to find one? Oh, and thanks for posting the dividers too! Great job! :-)

Thread about the boxes is here. Dunno if they're available anymore, though. I grabbed two because why not? and I'm glad because I ended up need them both, especially now with Adventures.
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Wed, 06 May 2015 23:57
@darth_awesome: Onions and peppers all up in there, though.
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Mon, 04 May 2015 23:39

by Salt-Man Z

Salt-Man Z wrote:

Individual results:
Colony - 10.5%
Shelters - 14.8%
Colony/Shelters - 1.6%
0 Events - 52.6%
1 Event - 33.6%
2 Events - 13.8%

I meant to add this, but apparently forgot, but if you want to approximate this with dice, use a d10 for Colony/Platinum, a d8 for Shelters, and a d8 for Events:

Colony/Platinum on a 1 (d10)
Shelters on a 1 (d8)
No Events on 1-4, 1 Event on 5-7, 2 Events on an 8 (d8)
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Sun, 03 May 2015 21:59

by Salt-Man Z

Related Item: Dominion: Adventures

syndesis wrote:

i think you're missing the Ranger divider.

Noooooo! Gah, yes, good catch, thank you!

Corrected files are up on my website, and have also been submitted to BGG.
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Sat, 02 May 2015 13:26

by Salt-Man Z

Alrighty, files for the Promos (now with Prince) and Adventures have been submitted. In the meantime, as always, you can get them here.
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Fri, 01 May 2015 14:36

by Salt-Man Z

rickert wrote:

So Colony should be 11 percent and Shelters are about 13 percent?

I get 11% for Colony (25 kingdom cards out of 236) and 15% for Shelters (35 out of 236).

I was actually trying to do the math for all Colony/Shelter/Event combos, but then my head started to hurt, so I wrote a quick program to brute force it. Out of 30,000 setups, using the suggested rules (first card Propserity? last card Dark Ages? no more than 2 Events) I get the following percentages:

Vanilla - 40.3%
Colony - 4.7%
Shelters - 6.8%
1 Event - 25.5%
2 Events - 10.4%
Colony/1 Event - 3.0%
Colony/2 Events - 1.3%
Shelters/1 Event - 4.6%
Shelters/2 Events - 1.8%
Colony/Shelters - 0.8%
Colony/Shelters/1 Event - 0.5%
Colony/Shelters/2 Events - 0.2%

Individual results:
Colony - 10.5%
Shelters - 14.8%
Colony/Shelters - 1.6%
0 Events - 52.6%
1 Event - 33.6%
2 Events - 13.8%

I also ran it for my own preferred selection method, which states that if either of the first two kingdom cards are from Prosperity, use Colonies, and if either are Dark Ages, use Shelters. It helps mitigate expansion bloat, and gives the following results:

Vanilla - 30.0%
Colony - 8.3%
Shelters - 12.1%
1 Event - 19.0%
2 Events - 7.7%
Colony/1 Event - 5.4%
Colony/2 Events - 2.3%
Shelters/1 Event - 7.9%
Shelters/2 Events - 3.1%
Colony/Shelters - 2.2%
Colony/Shelters/1 Event - 1.4%
Colony/Shelters/2 Events - 0.5%

Individual results:
Colony - 20.1%
Shelters - 27.2%
Colony/Shelters - 4.1%
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Wed, 29 Apr 2015 22:32

by Salt-Man Z

I think Catan's the better game, but TtR is easier to get non-gamers to play. (I've always been fairly ambivalent about Carc.)
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Mon, 27 Apr 2015 15:05
Book review: The Fold by Peter Clines: http://t.co/QdT7RzENdl [4 stars]
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Mon, 27 Apr 2015 15:05

I’m a big fan of Peter Clines’ Ex-Heroes books, so when I saw he had a new thriller out, I jumped at the chance to get my hands on a review copy. I generally like to go into a book knowing as little about it as possible, and in this case I didn’t even read the back-cover synopsis, so I was practically jumping in blind—Clines’ name on the cover was enough to get me excited. And my enthusiasm was amply rewarded.

The Fold starts out at a slow burn. We meet our protagonist, Leland “Mike” Erikson, who has a genius-level IQ and an eidetic memory, but prefers life under the radar, teaching English at the local high school. But he gets a call from Reggie, an old friend at the Department of Defense, who persuades him to fly out and use his special skills to observe a certain government-funded project. Reggie won’t tell Mike what the project is, but it works, and it’s amazing—but the project team appears to be stalling for more time and funding. Mike’s job is to make sure everything at the project is on the level, so Reggie can push the funding through. But of course, things at the “Albuquerque Door” project aren’t entirely what they seem…

The first half of the book takes its time setting things up: Mike flies out, meets the team, and gets to see the project’s success first-hand. He also spends a lot of time getting to know the individual team members and poring over the project’s logs and records. It reminded me a lot of a good Michael Crichton science thriller, with a lot of talking and science-y stuff, and only the occasional shock thrown out to deepen the mystery.

This goes on for the first half of the book, but the pace never flags: Clines keeps the tension high and the slowly-unfolding mystery intriguing. The short chapter-length and crisp prose work wonders, too. At about the halfway point, though, the Big Reveal hits and things start to unravel (in a good way!) at an accelerated pace, with the final act (after the Bigger Reveal) just going completely off the rails. It’s nuts. Maybe a little too nuts. But it’s frigging compelling reading. I read the whole thing in 24 hours: the first quarter Friday night (late Friday night), the second quarter Saturday morning. By Saturday afternoon, I couldn’t stand it anymore, and plopped down and cranked through the second half in a single sitting. I just could not put it down.

As I said previously, I’m not big on spoilers myself, and I also like to keep my reviews fairly tight-lipped when it comes to plot. But I mentioned Crichton earlier, and somewhere around a third of the way in I was very heavily reminded of his novel Timeline. If you took some of the concepts from that book and mashed them up with Patrick Lee’s The Breach trilogy (read that if you haven’t already, seriously) you’d get something very much like The Fold.

If I had to quibble, I’d say that the main premise (cool as it is) probably doesn’t hold up to much scrutiny (or if it does, there are a lot of coincidences going on) and that, despite Mike Erikson’s memory and intellect, I was able to arrive at a number of correct conclusions long before he did. And the end certainly does get weird. But really this book was just so much fun that I can barely bring myself to voice the complaints themselves, let alone delve into them. It’s just that good. And according to the afterword, it’s also tangentially-related to an earlier Clines book called 14. Shoot, looks like I’ve got a book to track down… [4 out of 5 stars]


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Mon, 27 Apr 2015 12:07

by Salt-Man Z

The BGG edition section of the Catan page is incomplete but probably your best bet.

The Mayfair first and second edition boxes look like this (the only difference was that the 2nd came with four new player colors):

The third edition box looks like this:

Fourth:


ackmondual wrote:

Kosmos always had different art work, and smaller tiles (that's why in Mayfair, the roads were always too short for the tiles)

Absolutely false about the size. The Kosmos tiles from Das Buch zum Spielen, Atlantis: Szenarien & Varianten, and Die Fischer von Catan all fit perfectly with my 2nd, 3rd, and 4th edition Mayfair sets:

(No 4ed tiles in the above image, but I've had no problem combining them with older tiles.)
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Thu, 23 Apr 2015 09:52

by Salt-Man Z

HBGamer wrote:

I love your dividers which makes me ask, do you have plans to make dividers for Adventures?

Absolutely! I started working on it earlier this week, but haven't had much time to devote to it. With any luck I'll get to work on them this weekend and hopefully have them uploaded by Monday. Thanks for asking!
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Mon, 20 Apr 2015 14:37

by Salt-Man Z

This is the first I've tried this; it's really cool!

I noticed, though, with 5 or 6 players, the basic supply piles get listed as two piles, presumably because you're combining cards from two sets:

30×Curse 10×Curse 9×Estate 3×Estate 12×Duchy 12×Province 3×Province 25×Copper 60×Copper 40×Silver 40×Silver 30×Gold 30×Gold

Was this intentional?
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Mon, 20 Apr 2015 14:27

by Salt-Man Z

Gubump wrote:

Beastmaster:
+4 Cards
If you don'™t have the Tribe token, take it and discard two cards from your hand. If you do have it, pass it to the player to your left.
Cost: $5
Type: Action

The way Beastmaster is currently written means you will never have the Tribe token after playing Beastmaster. If you start with the token, you draw 4, and pass the token. But if you don't start with token, you draw 4, take the token, discard 2, and then pass the token—because you check to see if you have the token after you take it.

If that's not the desired behavior (I'm assuming it's not) you should swap the order of instructions around, something along the lines of:

"If you already have the Tribe token, pass it to the player to your left. Otherwise, take the Tribe token and discard two cards from your hand."
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