Thu, 17 Sep 2015 16:33

by Salt-Man Z

As a follow-up to one of my posts above, lately we've been playing it like this:

* 12 random piles (instead of 10)
* no tuna boats (just discard them if they come up)
* no tax office (same as above)
* no airport (leave them in the box)

It's made for a much more enjoyable experience. (Though I do miss my tuna boats a little.)
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 17 Sep 2015 16:30

by Salt-Man Z

The rules say that discarding a card at the end of your turn is mandatory, therefore any turn which results in you in being unable to discard is explicitly against the rules.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 17 Sep 2015 16:08

by Salt-Man Z

MentatYP wrote:

The problem is people are letting you get 3 tuna boats. If it's so dominant in your play group then others should be fighting over them.

The problem is that it's not up to the other players when the tuna boats appear.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 14 Aug 2015 13:46

by Salt-Man Z

MentatYP wrote:

But there's a 1 in 6 chance to be able to use the tuna boats in the first place (roll a 10-12), then a 1 in 36 chance to roll a 12 after that. So that's a rare scenario.

Yeah, but if you've got 3 tuna boats you have a 50/50 chance of getting more than $20, which is a fantastic payoff when the two most expensive cards in the game are $22 and $30.

MentatYP wrote:

Then somebody uses their tax office to take half of your coins or the business center to take the tuna boats you've been hoarding.

Of course, they first have to acquire one of those buildings (each of which are rarer than tuna boats.)
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 14 Aug 2015 13:35

by Salt-Man Z

I'll just chime in and say we used to play base Machi Koro all the time, and have always (except for the very first play) used the 10-card rule from the expansion. Loved it. Then I got The Harbor for Father's Day, and, well, we've played it maybe half a dozen times and it's probably been a month or two since the game's been touched. Basically every Harbor game has come down to me abusing my tuna boats and then buying the airport and then it's over. Granted, it's down to a lot of luck that I (and only I) always had the money to buy the tuna boats when they appeared, and luck that my tuna boats get rolled, plus more luck that they pay off well; I just happened to get "lucky" every single time.

We did try mitigating the luck-of-the-draw by using 12 piles (10 was fine for the base game's 15 establishments, but Harbor adds another 10, so I figured 12 piles was a decent compromise.) In the future I might consider ditching the airport altogether, and maybe the tuna boat. The new purple buildings also look overpowered, but they haven't gotten enough play yet to tell whether that's the case.
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 05 Aug 2015 21:08

by Salt-Man Z

1. I printed mine on full-sheet sticker paper, folded each sticker around an index card, and trimmed.

2. My intention when designing them (and presumably what happycamper, from whom I got the idea, also intended) was that if there was a rule question on a card, you could pull a single tab out instead of having to dig for a rulebook. (My box has no place to hold the rulebooks, so putting the FAQ text on the tabs was a must from the start.)
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 31 Jul 2015 14:12

by Salt-Man Z

doughboy42 wrote:

The term 'soldier' was changed to 'knight' throughout

Unless I'm mistaken, the original German editions used "Ritter" (knight).
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 24 Jul 2015 14:07

by Salt-Man Z

Related Item: Tokaido: Felicia Promo Card

deedob wrote:

"To the end of her bones" is a french expression with no equivalent in english.

The English equivalent would be "To the marrow of her bones" or just "To her bones."
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 17 Jul 2015 15:20

by Salt-Man Z

Munchkin Legends is the only Target exclusive I'm aware of.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 17 Jul 2015 15:15

by Salt-Man Z

Would you be willing to throw one of the chickens in an envelope to Minnesota?
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 15 Jul 2015 13:12

by Salt-Man Z

PhilReed wrote:

We have discussed making one giant case. We don't make one at this time. Or have plans for one.

What I'd like is a Box for my boxes. (But then what if I get more boxes?) :)
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 10 Jul 2015 08:10

by Salt-Man Z

And the Bid 29 and Bid 30 cards

So the Bids range from 1-28 now?
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 06 Jul 2015 22:56

by Salt-Man Z

Related Item: Dominion

I can't speak for others, but when I make them, I print them out on full-sheet sticker paper, then I fold each sticker around a standard index card and trim with a scissors.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 15 Jun 2015 16:21

by Salt-Man Z

CheapassJames wrote:

But we have certainly upgraded the quality of the card stock. This is DeLano's linen playing card stock, very nice paper.

Well, now I have to have it.
:)
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 15 Jun 2015 10:59

by Salt-Man Z

From the beginning we always mixed all the decks. We play with the "mulligan" rule where if you don't like your initial hand of 7, you can throw them out (once per deck) for a new hand.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 15 Jun 2015 10:58

by Salt-Man Z

Per the Cheapass product page:
[q=Cheapass]The 2015 edition has the same basic interior design as our 2002 edition, with a few altered cards, and formatted for a wider poker-sized card. It also sports a bold new cover design from beloved Friedey's artist Brian Snoddy.
No specifics given, but the details also mention:
Contents: 100 cards, one 6-sided die
The deluxe and SJG editions both had the same 112 cards, so some were obviously pruned for this new version.

I'd love to see what the card differences are.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 08 Jun 2015 14:54

by Salt-Man Z

Picon wrote:

1. University: grossly overpriced and only returns colonists. For $8, you could had bought a Harbor.

I love the University, but I generally go for a building strategy. It's nice to be able to grab two large buildings (like Fortress and City Hall) near the end of the game and not have to worry about acquiring colonists. Then again, we generally play with the BGG-recommended Factory/University swap, which makes it that much more attractive; but I was always a big University fan anyway.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 18 May 2015 11:15

by Salt-Man Z

Related Item: Dominion: Adventures

OutOfHabit wrote:

Any plan to make the same thing, but vertical?

Nope, but you can download the Word DOCs from my website and fiddle to your heart's content (for your own personal use, of course.)
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 14 May 2015 16:23

by Salt-Man Z

GSReis wrote:

Now, if you must change the game, you might try first-edition rules. They are more complex (score per city, not per farm), but each individual farmer has a better chance to score some points.

This. I always did prefer the original farm scoring rules.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 14 May 2015 16:10

by Salt-Man Z

Guantanamo wrote:

Ok, I'm still confused.

How is this game suppose to be played?

My daughter likes this game and I bought this version. But, it seems like we are playing it wrong, but not sure I follow how we are suppose to play it.

The anniversary edition contains 2 decks of ticket cards, labelled "Classic" and "1910" (plus 4 "Mystery Train" tickets) that allow for four ways to play the game:

Classic game: uses only the Classic tickets (optional: add the Mystery Train tickets)
1910 game: uses only the 1910 tickets
Big Cities game: uses only the "Big Cities" tickets from both decks
Mega Game: uses all tickets

The Classic game rulebook can be found here: http://static.daysofwonder.com/tickettoride/en/img/tt_rules_...

The 1910 rulebook (containing rules for the 1910, Big Cities, and Mega games) can be found here: http://static.daysofwonder.com/tickettoride/en/img/tt_1910_r...
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 14 May 2015 15:39

by Salt-Man Z

jaeppel wrote:

rickert wrote:

I don't understand a single one of the Alchemy complaints. I never lock in the three cards with potions rule. I think it is a cool in-game strategy to figure out whether you want a card badly enough to purchase a Potion to get it. Just like I don't think it hurts to only have one card that provides coins out of Guilds.

I have totally played that setup where buying one potion to buy one or two University, then trashing the potion and never looking back is totally the thing. Nothing wrong with a single potion kingdom.

If Familiar is the only Alchemy card on the table, my opponents will all roll their eyes, just knowing I'ma grab me some Potions.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 14 May 2015 15:32

by Salt-Man Z

cyranos wrote:

I'm still somewhat at a loss as how to play. There are fundamentally 5 types of cards, classic, classic big, 1910, 1910 big and mystery (but one is also big)

Vanilla

Just use the classic cards that don't have big cities? No bonuses?

1910

Just use the 1910 cards that don't have big cities? Only globetrotter bonus, no longest route?

I don't see that anyone answered you in this thread, so I will.

Big Cities tickets are just a subset of the larger ticket decks. So for the classic game, use all the classic tickets, including the Big Cities ones. For 1910, use all the 1910 tickets, including the Big Cities ones.

The Mystery Train tickets were part of an expansion for the classic game, so use them with the Classic tickets. Their inclusion is optional, though.

Classic game uses just the Longest Route, 1910 uses just the Globetrotter, Mega uses both.
Category: BoardGameGeek   [ x ] Leave a Comment
Sun, 10 May 2015 10:44

by Salt-Man Z

Related Item: Dominion: Adventures

marrae wrote:

Awesome storage box! Please tell what it is and where to find one? Oh, and thanks for posting the dividers too! Great job! :-)

Thread about the boxes is here. Dunno if they're available anymore, though. I grabbed two because why not? and I'm glad because I ended up need them both, especially now with Adventures.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 04 May 2015 23:39

by Salt-Man Z

Salt-Man Z wrote:

Individual results:
Colony - 10.5%
Shelters - 14.8%
Colony/Shelters - 1.6%
0 Events - 52.6%
1 Event - 33.6%
2 Events - 13.8%

I meant to add this, but apparently forgot, but if you want to approximate this with dice, use a d10 for Colony/Platinum, a d8 for Shelters, and a d8 for Events:

Colony/Platinum on a 1 (d10)
Shelters on a 1 (d8)
No Events on 1-4, 1 Event on 5-7, 2 Events on an 8 (d8)
Category: BoardGameGeek   [ x ] Leave a Comment
Sun, 03 May 2015 21:59

by Salt-Man Z

Related Item: Dominion: Adventures

syndesis wrote:

i think you're missing the Ranger divider.

Noooooo! Gah, yes, good catch, thank you!

Corrected files are up on my website, and have also been submitted to BGG.
Category: BoardGameGeek   [ x ] Leave a Comment
Sat, 02 May 2015 13:26

by Salt-Man Z

Alrighty, files for the Promos (now with Prince) and Adventures have been submitted. In the meantime, as always, you can get them here.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 01 May 2015 14:36

by Salt-Man Z

rickert wrote:

So Colony should be 11 percent and Shelters are about 13 percent?

I get 11% for Colony (25 kingdom cards out of 236) and 15% for Shelters (35 out of 236).

I was actually trying to do the math for all Colony/Shelter/Event combos, but then my head started to hurt, so I wrote a quick program to brute force it. Out of 30,000 setups, using the suggested rules (first card Propserity? last card Dark Ages? no more than 2 Events) I get the following percentages:

Vanilla - 40.3%
Colony - 4.7%
Shelters - 6.8%
1 Event - 25.5%
2 Events - 10.4%
Colony/1 Event - 3.0%
Colony/2 Events - 1.3%
Shelters/1 Event - 4.6%
Shelters/2 Events - 1.8%
Colony/Shelters - 0.8%
Colony/Shelters/1 Event - 0.5%
Colony/Shelters/2 Events - 0.2%

Individual results:
Colony - 10.5%
Shelters - 14.8%
Colony/Shelters - 1.6%
0 Events - 52.6%
1 Event - 33.6%
2 Events - 13.8%

I also ran it for my own preferred selection method, which states that if either of the first two kingdom cards are from Prosperity, use Colonies, and if either are Dark Ages, use Shelters. It helps mitigate expansion bloat, and gives the following results:

Vanilla - 30.0%
Colony - 8.3%
Shelters - 12.1%
1 Event - 19.0%
2 Events - 7.7%
Colony/1 Event - 5.4%
Colony/2 Events - 2.3%
Shelters/1 Event - 7.9%
Shelters/2 Events - 3.1%
Colony/Shelters - 2.2%
Colony/Shelters/1 Event - 1.4%
Colony/Shelters/2 Events - 0.5%

Individual results:
Colony - 20.1%
Shelters - 27.2%
Colony/Shelters - 4.1%
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 29 Apr 2015 22:32

by Salt-Man Z

I think Catan's the better game, but TtR is easier to get non-gamers to play. (I've always been fairly ambivalent about Carc.)
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 27 Apr 2015 12:07

by Salt-Man Z

The BGG edition section of the Catan page is incomplete but probably your best bet.

The Mayfair first and second edition boxes look like this (the only difference was that the 2nd came with four new player colors):

The third edition box looks like this:

Fourth:


ackmondual wrote:

Kosmos always had different art work, and smaller tiles (that's why in Mayfair, the roads were always too short for the tiles)

Absolutely false about the size. The Kosmos tiles from Das Buch zum Spielen, Atlantis: Szenarien & Varianten, and Die Fischer von Catan all fit perfectly with my 2nd, 3rd, and 4th edition Mayfair sets:

(No 4ed tiles in the above image, but I've had no problem combining them with older tiles.)
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 23 Apr 2015 09:52

by Salt-Man Z

HBGamer wrote:

I love your dividers which makes me ask, do you have plans to make dividers for Adventures?

Absolutely! I started working on it earlier this week, but haven't had much time to devote to it. With any luck I'll get to work on them this weekend and hopefully have them uploaded by Monday. Thanks for asking!
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 20 Apr 2015 14:37

by Salt-Man Z

This is the first I've tried this; it's really cool!

I noticed, though, with 5 or 6 players, the basic supply piles get listed as two piles, presumably because you're combining cards from two sets:

30×Curse 10×Curse 9×Estate 3×Estate 12×Duchy 12×Province 3×Province 25×Copper 60×Copper 40×Silver 40×Silver 30×Gold 30×Gold

Was this intentional?
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 20 Apr 2015 14:27

by Salt-Man Z

Gubump wrote:

Beastmaster:
+4 Cards
If you don'™t have the Tribe token, take it and discard two cards from your hand. If you do have it, pass it to the player to your left.
Cost: $5
Type: Action

The way Beastmaster is currently written means you will never have the Tribe token after playing Beastmaster. If you start with the token, you draw 4, and pass the token. But if you don't start with token, you draw 4, take the token, discard 2, and then pass the token—because you check to see if you have the token after you take it.

If that's not the desired behavior (I'm assuming it's not) you should swap the order of instructions around, something along the lines of:

"If you already have the Tribe token, pass it to the player to your left. Otherwise, take the Tribe token and discard two cards from your hand."
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 20 Apr 2015 14:16

by Salt-Man Z

rickert wrote:

Pillage '“ Ruins cards

Pillage uses Spoils cards, not Ruins.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 16 Apr 2015 16:00

by Salt-Man Z

I regularly play it with my 11-year-old daughter (though she was 10 when she started playing) and my 5-year-old daughter also enjoys playing (and has even won once or twice!)

I should add that we always play with the 10-pile variant from the expansion (though I don't own the expansion.)
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 16 Apr 2015 12:13

by Salt-Man Z

New edition will be available next week, and the components have been confirmed to be the same as the RGG edition.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 16 Apr 2015 12:10

by Salt-Man Z

I always prefer to play with Leaders. I like that it gives you some direction at the beginning of the game, instead of just waiting to see which cards come up.

Cities is just fine. I like that it makes the game just slightly longer. And the new cards are a nice tradeoff between expensive and powerful. It also ups the interaction factor a bit. Not an essential addition, but unless someone specifically doesn't want to play with it, I always add it in.

The Wonder Pack is a no-brainer, just for variety's sake.

I haven't played Babel yet, but what I've heard of it recently has made me rethink its (initially-high) priority on my wishlist.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 13 Apr 2015 13:52

by Salt-Man Z

Related Item: Puerto Rico

PR still remains my favorite board game after all these years. I still get excited every time I'm allowed to pull it out (my wife's not a fan). The previous sentence was not originally intended as a double entendre.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 09 Apr 2015 14:53

by Salt-Man Z

Maokai wrote:

The game has two base games doesn't it? USA and Europe? does the 1910 expansion works with both of them?

There are four "standalone" versions of TtR:

USA (the simplest and most casual)
Europe (adds very minor complexity with ferries, tunnels, and stations)
Marklin (adds complexity/fiddliness with passengers)
Nordic (2-3 player only, slightly more complex than Europe)

1910 is a USA add-on
1912 is a Europe add-on but the warehouses/depots can be used with any TtR game
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 08 Apr 2015 11:55

by Salt-Man Z

I believe they're all out of print and have been replaced with a new edition. That would explain the hefty secondary market prices.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 07 Apr 2015 11:58

by Salt-Man Z

Last year I made cards to replace all of the tiles in San Juan. Last week I put together an improved set of role cards for myself, so I have a set of 5 role cards that I no longer have a use for. I figured I'd give them away to the first person to comment here and tip me some . (US only please, for hassle-free shipping.) The cards you'll get are the 5 role cards (Builder, Councillor, Producer, Prospector, and Trader only) as shown in the picture below—they are, in fact, the very cards in said image. The cards themselves are double-sided (both sides identical) and have been used only a handful of times, and have no noticeable wear.

Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 30 Mar 2015 21:27

by Salt-Man Z

12thManStanding wrote:

It doesn't however cover the coins that one may collect from playing cards like butcher, baker, candlestick maker and plaza.

I would assume that they too if collected in the same turn prior to playing Storyteller would also be paid to the Storyteller for cards. Definitely a unique card that will be fun to learn how to play!

Coin tokens != coins. Coin tokens are only converted to coins when you spend them during your buy phase.
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 25 Mar 2015 11:26

by Salt-Man Z

tanik wrote:

As long as the robber has the option to choose any of your cards s/he wants then the random draw requirement is fulfilled.
I often stick one card up when I hold out my hand. Sometimes I name it as a currently valuable resource. Sometimes I'm telling the truth.:devil:

This is how we roll as well.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 24 Mar 2015 14:19

by Salt-Man Z

The cover shown on Target's website is that of the 4th edition, not the new 5th edition. That said, the 4th and 5th edition components appear to be the same.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 19 Mar 2015 14:10

by Salt-Man Z

In case it's not clear yet...


It's pink. :)
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 19 Mar 2015 14:08

by Salt-Man Z

Best 2-player insta-win I've had was with my daughter: on the very first turn of the round, she announces: "I win!" and plays a Baron and reveals the Countess. I grin and say, "Nope!" and show her my Princess.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 19 Mar 2015 14:06

by Salt-Man Z

I really like The Discovery. How the various features score isn't terribly intuitive (though at least the player aids are helpful) but the twist is fun: on your turn you have the choice of placing a meeple or scoring an existing meeple (but not both!) Features thus can be scored when completed for the most points, or when still incomplete for fewer points, but you get your meeple back. There's some nice tension to the decision-making.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 16 Mar 2015 13:25

by Salt-Man Z

I think our hypothetical reneger has made a devious strategic move, and I applaud his moxie. It's a shrewd play, perfectly legal, and one that I would consider pulling myself. Having said all that, dude fully deserves what's coming to him.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 27 Feb 2015 11:19

by Salt-Man Z

I ordered mine from Amazon in January. The cards were fine, but the dice were missing. No big deal, but I emailed IDW and got a response back 10 minutes later asking for my mailing address. That was 7 weeks ago. Finally yesterday I got an automatic email saying my request was "received and being reviewed"...
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 20 Feb 2015 16:06

by Salt-Man Z

odb90 wrote:

My card say "Loose the item that gives you the biggest bonus"
can he choose from his sideways cards or must be item he uses?

If you're not using an item, it doesn't give you a bonus. Therefore, he must discard an item he's currently using.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 19 Feb 2015 10:36

by Salt-Man Z

Related Item: Baseball Highlights: 2045

The robot batter (and Williams, for that matter) is swinging left-handed (left hand on top) which is what makes it look backwards.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 19 Feb 2015 10:33

by Salt-Man Z

Whaleyland wrote:

The previous version being the German version, which is a different size than the U.S. version.

All of the bits from various US and German versions that I own are completely compatible, size-wise, unless they changed something in the recent (3rd ed. era) German editions...?
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 19 Feb 2015 10:30

by Salt-Man Z

LastFootnote wrote:

Pawn can be really versatile.

I Princed two Pawns the other day. That was a lot of fun.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 17 Feb 2015 16:13

by Salt-Man Z

I've only played the base game, and other than the very first game, we've always played with the 10-card setup; I can't imagine playing any other way. With the base game, this setup means you always have 2/3 of the cards available for purchase. With the Harbor (which I haven't played) of course that ratio goes down, which might not be for the best.
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 11 Feb 2015 14:02

by Salt-Man Z

I'm pretty sure the Climber only carries someone when he uses his "move" action.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 06 Feb 2015 13:20

by Salt-Man Z

jgortner wrote:

Thanks everyone so much for their help! I am going to go in.

Is there a similar setup where there are 2 small expansions that go with one medium one like Be Afraid

These are all of the basic race/power expansions (with standard retail price from Amazon):

Cursed (2009) - 2 races / 5 powers ($12)
Grand Dames (2009) - 3 races / 2 powers ($12)
Be Not Afraid (2010) - 5 races / 5 powers ($20)
Royal Bonus (2013) - 3 races / 3 powers ($12)
A Spider's Web (2014) - 3 races / 3 powers ($15)
Category: BoardGameGeek   [ x ] Leave a Comment
Sat, 18 Oct 2014 00:07

by Salt-Man Z

Kasanova print-and-play deck I made for my 5-year-old daughter for her birthday. (She was so excited!)
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 15 Sep 2014 23:29
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 15 Sep 2014 16:28

by Salt-Man Z

Homemade cards to replace the cardboard bits (improved version!)
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 12 Sep 2014 14:24

by Salt-Man Z

Related Item: San Juan

It didn't quite take 2 years, but the file's finally been uploaded (with far prettier trading house cards!) I'll get a new picture up later tonight. Here's the BGG file page.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 10 Jun 2014 12:27

by Salt-Man Z

Salt-Man Z wrote:

Cards in hand are referred to as "cards"; once you play a card to the table, it is no longer considered a "card" for the purposes of effects that affect cards. (For example, if you're forced to discard some number of cards, they must come from your hand, not from the table.)

Ancient history, but I feel I should correct myself here: cards played to the table actually are still "cards". If forced to "discard 3 cards" (for example) you could discard a combination of cards in play and/or cards from your hand.

Here's the pertinent section of the Munchkin FAQ:

Q. So what exactly do you mean by cards in play? Do cards in my hand count?
A. Cards that are in your hand are cards and nothing else. You may eventually play them from your hand, but they are not IN play. Your cards on the table are cards in play and these represent what they say they are. For example, a Race card is a card and a Race.

Q. Okay, I gotcha. But what if I have to discard a card, do I discard from my hand? Or in play?
A. If you have to discard and it doesn't specify from where (e.g., the Wizard's charm spell) then you can choose from any of the cards you possess.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 27 May 2014 16:09

by Salt-Man Z

The Mayfair rules explicitly call out that you can settle on a hex that you just discovered.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 27 May 2014 16:07

by Salt-Man Z

jubuss wrote:

Or as soon as you are pointing at a hex you must discover it??

This is correct; discovery is not optional.

jubuss wrote:

Also isn't it possible for ships to get stuck in the middle of an island if other hexes around it are being discovered??

No, because all of the unexplored hexes touch at least one water hex.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 07 Nov 2013 13:53

by Salt-Man Z

I haven't picked up Base Cards yet, but man, any chance those new designs will show up in later printings? I like them so much better.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 07 Oct 2013 10:31

by Salt-Man Z

You can only calculate the "swing" amount to be double because it's an either/or situation: the 10 points will go to somebody, and if you don't get them, your opponent will. It doesn't work for just plain old claiming routes (or touchdowns for that matter) because in those cases, your failure to secure those points does not imply that your opponent will get them instead.

If you want to muddy the waters, consider that there can be a tie for the longest route, in which case both players score the 10 points (a net zero gain.)
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 23 Sep 2013 11:15

by Salt-Man Z

According to BGG, the first edition (in the wooden box) was published in 2004. It was reprinted in 2010.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 23 Sep 2013 11:13

by Salt-Man Z

Like so:



When I ordered my copy of Attika, I bought 4 sets of stones (in the appropriate player colors) at the same time. I've never played without them.
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 04 Sep 2013 11:03

by Salt-Man Z

Han Shot First wrote:

The third edition is better, but may have compatibility issues with the latest expansions.

The third edition plays fine with the new(ish) Traders & Barbarians; I don't have any experience with the new Explorers & Pirates.

However, I will say that, in general, you can mix and match Catan pieces regardless of edition, publisher, or language. The resource and terrain symbols/artwork might not match, but as long as you know what everything is, you should be fine.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 29 Aug 2013 12:44

by Salt-Man Z

marhawkman wrote:

As someone who's played other games with dice based combat... It's not that bad. Sure you never really know if you'll win or not, but that's part of the fun. :P

At the very least, it makes for memorable games. We still tease my brother about that game of Frag years ago where he rolled 24 on 12 dice.

Heck, the die rolls in Nexus Ops have led to one of our group's in-jokes: A poor volley in Pirate's Cove (for example) is due to the cannons being manned by Rock Striders. :)
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 22 Aug 2013 14:36

by Salt-Man Z

Late to the party, but the first idea that came to my mind was LET'S KILL HITLER.
Category: BoardGameGeek   [ x ] Leave a Comment
Sat, 10 Aug 2013 21:04

by Salt-Man Z

We came up with this variant years ago: instead of placing your own station at the start of the game, you place your neighbor's instead. (Left neighbor or right, I don't remember which we decided was better, but the strategy differs.)

At first we thought it would devolve into placing stations on the obnoxious edges of the board, but quickly discovered the strategy of placing the stations to our own advantage. It's pretty fun. We actually need to play this way again sometime.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 02 Jul 2013 12:56

by Salt-Man Z

Here's what I've been using for a number of years, now:


It's stuffed with a bunch of Plano boxes, deck boxes, and a couple of Ziploc bags. On top is a box holding all the Das Buch bits (copying the numbered-bag system from that set):


Underneath that is everything else:


In all I have in there: the Mayfair 2nd edition Settlers, Mayfair 3rd edition Settlers/Seafarers/C&K plus the 5/6-player expansions (and an extra set of all the Seafarers cardboard), Traders & Barbarians + 5/6, Das Buch, Atlantis, both of the Historische Szenarian, Die Fischer, the Mayfair editions of Event Cards, The Great River, Oil Fields, and Frenemies, as well as a bunch of custom-made bits and hexes. I should be able to squeeze in Explorers & Pirates, but man, after that, I dunno.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 02 Jul 2013 12:24

by Salt-Man Z

My Settlers box.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 02 Jul 2013 12:24

by Salt-Man Z

Inside my Settlers box, with the Das Buch bits on top.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 02 Jul 2013 12:24

by Salt-Man Z

My Settlers box, with the Das Buch tray removed.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 28 Jun 2013 21:01

by Salt-Man Z

monteslu wrote:

Any chance of a single pdf withe everything now that guilds is out?


That's not a bad idea. I always meant to get that thing updated.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 28 Jun 2013 10:11

by Salt-Man Z

Related Item: Dominion: Dark Ages

millercv wrote:

Any hope for guilds soon?

I just submitted the file. Impatient types ;) can download it here:
http://saltmanz.com/files/Dominion/Dominion%20Dividers-Guild...
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 18 Jun 2013 15:54

by Salt-Man Z

Related Item: Dominion

Thanks!

jayb3369 wrote:

I hope he's going to do Guilds.

Absolutely. I just finished copy/pasting from the rulebook PDF. Just need to make the banner graphics and pull everything together.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 11 Jun 2013 10:14

by Salt-Man Z

Phytoman is correct: There are three winning conditions to the game: recreating your character's timeline, completing your artifact mission, or getting 10 cards in hand. That puts this variant idea pretty firmly in Bad Idea territory.
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 08 May 2013 16:33

by Salt-Man Z

Huh? There's only been one printing of the Gore deck according to BGG.

I own the first edition (first printing) of the Chrononauts base game, and the Gore cards are cut differently than the base game cards--and the difference is highly noticeable.
Category: BoardGameGeek   [ x ] Leave a Comment
Wed, 01 May 2013 15:12

by Salt-Man Z

This is very close to the official variant from Das Buch ("Armut ist keine Schande"), except in that one, instead of rolling the dice on your turn, you can cash in your tokens (at the same rate of 1 token per public-knowledge VP) and name the number that gets "rolled".
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 26 Apr 2013 14:33

by Salt-Man Z

I got it a couple of days ago, and the cards are cut in a slightly different shape from the original game: the corners are less "blunt". I shuffled the three new patches into the deck, and the corners on the new cards stick out noticeably beyond the rest of the deck. Kinda disappointing.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 22 Mar 2013 10:07

by Salt-Man Z

A lot of folks (myself included) just use the randomizer deck for the Black Market deck. Takes no time at all to set up. Then when you buy a card from the BM, dig it out of the box and put it in your discard pile, and that randomizer goes back in the box.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 18 Mar 2013 11:00

by Salt-Man Z

So now I'm wondering: Do you still place the cubes, and then remove them? Or do they not get placed at all? This matters if you've run out/low of cubes of the required color.
Category: BoardGameGeek   [ x ] Leave a Comment
Fri, 15 Mar 2013 11:14

by Salt-Man Z

Related Item: Dominion: Prosperity

dimwitflathead wrote:

how are you guys attaching the two sides of the card dividers together? glue? tape?

I bought a box of full-sheet sticker paper that I print them out on. Then what I do is fold each divider/sticker around a blank index card, then trim.
Category: BoardGameGeek   [ x ] Leave a Comment
Tue, 05 Mar 2013 11:26

by Salt-Man Z

ackmondual wrote:

In addition to the tweaked setup mentioned by I Eat Tables, there are rules on how you commerce. For example, if you can build a card on your own, then you must do so and can't commerce off your partner as a loophole to feed him $$. Example, you want to build an Age I red card. You DO have ore, so does your partner. You can't pay your partner $2, as rules say since you can afford it without paying him, then you must. Speaking of which, when doing military, you only fight your neighbor that's NOT your partner. Plus, you double the result. So if you lose to your partner, no biggie, but winning vs. the other side gives you two +1's for Age I. THen of course there's the benefit of one partner knowing what'll come up for his turn since you get to show cards in hand to each other.

Those are the team rules, not the vanilla 8-player rules.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 25 Feb 2013 14:20

by Salt-Man Z

MrBike wrote:

I thought it was like you were taking a risk playing the investment card because the opponent might take that expedition from you!

This is actually true, just not in the way you originally thought.
Category: BoardGameGeek   [ x ] Leave a Comment
Thu, 24 Jan 2013 16:44

by Salt-Man Z

harris_family wrote:

There seems to be two ways of interpreting the 'one more go each after someone breaks the 13 barrier' rule as it is written.

The rule, as it is written, simply says
"Play until someone reaches 13 Brains. Then finish the round."

If you interpret a "round" as "starting with the first player's turn and continuing until the final player's turn" (as I think would be reasonable) then your first scenario is correct. The rules as written don't guarantee extra turns for anybody.
Category: BoardGameGeek   [ x ] Leave a Comment
Mon, 10 Dec 2012 11:20

by Salt-Man Z

I don't think the original art is bad at all, but wow that Russian version is gorgeous!
Category: BoardGameGeek   [ x ] Leave a Comment