Thu, 17 Sep 2015 16:33

by Salt-Man Z

As a follow-up to one of my posts above, lately we've been playing it like this:

* 12 random piles (instead of 10)
* no tuna boats (just discard them if they come up)
* no tax office (same as above)
* no airport (leave them in the box)

It's made for a much more enjoyable experience. (Though I do miss my tuna boats a little.)
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Thu, 17 Sep 2015 16:30

by Salt-Man Z

The rules say that discarding a card at the end of your turn is mandatory, therefore any turn which results in you in being unable to discard is explicitly against the rules.
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Thu, 17 Sep 2015 16:08

by Salt-Man Z

MentatYP wrote:

The problem is people are letting you get 3 tuna boats. If it's so dominant in your play group then others should be fighting over them.

The problem is that it's not up to the other players when the tuna boats appear.
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Fri, 14 Aug 2015 13:46

by Salt-Man Z

MentatYP wrote:

But there's a 1 in 6 chance to be able to use the tuna boats in the first place (roll a 10-12), then a 1 in 36 chance to roll a 12 after that. So that's a rare scenario.

Yeah, but if you've got 3 tuna boats you have a 50/50 chance of getting more than $20, which is a fantastic payoff when the two most expensive cards in the game are $22 and $30.

MentatYP wrote:

Then somebody uses their tax office to take half of your coins or the business center to take the tuna boats you've been hoarding.

Of course, they first have to acquire one of those buildings (each of which are rarer than tuna boats.)
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