Sat, 02 May 2015 13:26

by Salt-Man Z

Alrighty, files for the Promos (now with Prince) and Adventures have been submitted. In the meantime, as always, you can get them here.
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Fri, 01 May 2015 14:36

by Salt-Man Z

rickert wrote:

So Colony should be 11 percent and Shelters are about 13 percent?

I get 11% for Colony (25 kingdom cards out of 236) and 15% for Shelters (35 out of 236).

I was actually trying to do the math for all Colony/Shelter/Event combos, but then my head started to hurt, so I wrote a quick program to brute force it. Out of 30,000 setups, using the suggested rules (first card Propserity? last card Dark Ages? no more than 2 Events) I get the following percentages:

Vanilla - 40.3%
Colony - 4.7%
Shelters - 6.8%
1 Event - 25.5%
2 Events - 10.4%
Colony/1 Event - 3.0%
Colony/2 Events - 1.3%
Shelters/1 Event - 4.6%
Shelters/2 Events - 1.8%
Colony/Shelters - 0.8%
Colony/Shelters/1 Event - 0.5%
Colony/Shelters/2 Events - 0.2%

Individual results:
Colony - 10.5%
Shelters - 14.8%
Colony/Shelters - 1.6%
0 Events - 52.6%
1 Event - 33.6%
2 Events - 13.8%

I also ran it for my own preferred selection method, which states that if either of the first two kingdom cards are from Prosperity, use Colonies, and if either are Dark Ages, use Shelters. It helps mitigate expansion bloat, and gives the following results:

Vanilla - 30.0%
Colony - 8.3%
Shelters - 12.1%
1 Event - 19.0%
2 Events - 7.7%
Colony/1 Event - 5.4%
Colony/2 Events - 2.3%
Shelters/1 Event - 7.9%
Shelters/2 Events - 3.1%
Colony/Shelters - 2.2%
Colony/Shelters/1 Event - 1.4%
Colony/Shelters/2 Events - 0.5%

Individual results:
Colony - 20.1%
Shelters - 27.2%
Colony/Shelters - 4.1%
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Wed, 29 Apr 2015 22:32

by Salt-Man Z

I think Catan's the better game, but TtR is easier to get non-gamers to play. (I've always been fairly ambivalent about Carc.)
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Mon, 27 Apr 2015 12:07

by Salt-Man Z

The BGG edition section of the Catan page is incomplete but probably your best bet.

The Mayfair first and second edition boxes look like this (the only difference was that the 2nd came with four new player colors):

The third edition box looks like this:


ackmondual wrote:

Kosmos always had different art work, and smaller tiles (that's why in Mayfair, the roads were always too short for the tiles)

Absolutely false about the size. The Kosmos tiles from Das Buch zum Spielen, Atlantis: Szenarien & Varianten, and Die Fischer von Catan all fit perfectly with my 2nd, 3rd, and 4th edition Mayfair sets:

(No 4ed tiles in the above image, but I've had no problem combining them with older tiles.)
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Thu, 23 Apr 2015 09:52

by Salt-Man Z

HBGamer wrote:

I love your dividers which makes me ask, do you have plans to make dividers for Adventures?

Absolutely! I started working on it earlier this week, but haven't had much time to devote to it. With any luck I'll get to work on them this weekend and hopefully have them uploaded by Monday. Thanks for asking!
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Mon, 20 Apr 2015 14:37

by Salt-Man Z

This is the first I've tried this; it's really cool!

I noticed, though, with 5 or 6 players, the basic supply piles get listed as two piles, presumably because you're combining cards from two sets:

30×Curse 10×Curse 9×Estate 3×Estate 12×Duchy 12×Province 3×Province 25×Copper 60×Copper 40×Silver 40×Silver 30×Gold 30×Gold

Was this intentional?
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Mon, 20 Apr 2015 14:27

by Salt-Man Z

Gubump wrote:

+4 Cards
If you don'™t have the Tribe token, take it and discard two cards from your hand. If you do have it, pass it to the player to your left.
Cost: $5
Type: Action

The way Beastmaster is currently written means you will never have the Tribe token after playing Beastmaster. If you start with the token, you draw 4, and pass the token. But if you don't start with token, you draw 4, take the token, discard 2, and then pass the token—because you check to see if you have the token after you take it.

If that's not the desired behavior (I'm assuming it's not) you should swap the order of instructions around, something along the lines of:

"If you already have the Tribe token, pass it to the player to your left. Otherwise, take the Tribe token and discard two cards from your hand."
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Mon, 20 Apr 2015 14:16

by Salt-Man Z

rickert wrote:

Pillage '“ Ruins cards

Pillage uses Spoils cards, not Ruins.
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Thu, 16 Apr 2015 16:00

by Salt-Man Z

I regularly play it with my 11-year-old daughter (though she was 10 when she started playing) and my 5-year-old daughter also enjoys playing (and has even won once or twice!)

I should add that we always play with the 10-pile variant from the expansion (though I don't own the expansion.)
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Thu, 16 Apr 2015 12:13

by Salt-Man Z

New edition will be available next week, and the components have been confirmed to be the same as the RGG edition.
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Thu, 16 Apr 2015 12:10

by Salt-Man Z

I always prefer to play with Leaders. I like that it gives you some direction at the beginning of the game, instead of just waiting to see which cards come up.

Cities is just fine. I like that it makes the game just slightly longer. And the new cards are a nice tradeoff between expensive and powerful. It also ups the interaction factor a bit. Not an essential addition, but unless someone specifically doesn't want to play with it, I always add it in.

The Wonder Pack is a no-brainer, just for variety's sake.

I haven't played Babel yet, but what I've heard of it recently has made me rethink its (initially-high) priority on my wishlist.
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Mon, 13 Apr 2015 13:52

by Salt-Man Z

Related Item: Puerto Rico

PR still remains my favorite board game after all these years. I still get excited every time I'm allowed to pull it out (my wife's not a fan). The previous sentence was not originally intended as a double entendre.
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Thu, 09 Apr 2015 14:53

by Salt-Man Z

Maokai wrote:

The game has two base games doesn't it? USA and Europe? does the 1910 expansion works with both of them?

There are four "standalone" versions of TtR:

USA (the simplest and most casual)
Europe (adds very minor complexity with ferries, tunnels, and stations)
Marklin (adds complexity/fiddliness with passengers)
Nordic (2-3 player only, slightly more complex than Europe)

1910 is a USA add-on
1912 is a Europe add-on but the warehouses/depots can be used with any TtR game
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Wed, 08 Apr 2015 11:55

by Salt-Man Z

I believe they're all out of print and have been replaced with a new edition. That would explain the hefty secondary market prices.
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Tue, 07 Apr 2015 11:58

by Salt-Man Z

Last year I made cards to replace all of the tiles in San Juan. Last week I put together an improved set of role cards for myself, so I have a set of 5 role cards that I no longer have a use for. I figured I'd give them away to the first person to comment here and tip me some . (US only please, for hassle-free shipping.) The cards you'll get are the 5 role cards (Builder, Councillor, Producer, Prospector, and Trader only) as shown in the picture below—they are, in fact, the very cards in said image. The cards themselves are double-sided (both sides identical) and have been used only a handful of times, and have no noticeable wear.

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Mon, 30 Mar 2015 21:27

by Salt-Man Z

12thManStanding wrote:

It doesn't however cover the coins that one may collect from playing cards like butcher, baker, candlestick maker and plaza.

I would assume that they too if collected in the same turn prior to playing Storyteller would also be paid to the Storyteller for cards. Definitely a unique card that will be fun to learn how to play!

Coin tokens != coins. Coin tokens are only converted to coins when you spend them during your buy phase.
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Wed, 25 Mar 2015 11:26

by Salt-Man Z

tanik wrote:

As long as the robber has the option to choose any of your cards s/he wants then the random draw requirement is fulfilled.
I often stick one card up when I hold out my hand. Sometimes I name it as a currently valuable resource. Sometimes I'm telling the truth.:devil:

This is how we roll as well.
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Tue, 24 Mar 2015 14:19

by Salt-Man Z

The cover shown on Target's website is that of the 4th edition, not the new 5th edition. That said, the 4th and 5th edition components appear to be the same.
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